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Remains of doom djmax wiki
Remains of doom djmax wiki











remains of doom djmax wiki

It moves relatively slowly, but has strong jaws and spits out "lightning balls" from a distance. Cacodemon - A large flying head-like monster with red scales, horns, and one eye.Lost Soul - A floating, flaming skull that can rush quickly to gore an opponent.Spectre - Identical to the Demon (Pinky), except that it is partially invisible.While not an immediate threat on their own, when in groups they do have a tendency to try and outflank their targets. Demon (Pinky) - About the size of a gorilla, this muscular pink brute runs quickly on its two hind legs to bite opponents.Imp - A brown, human-sized humanoid demon that throws round fireballs and claws nearby opponents.A bit tougher than the Zombieman (perhaps due to his rank), but still very easy to gun down. Shotgun Guy - A bald, more durable zombie in black armor with a shotgun.The weakest of the enemies in Doom and therefore, the easiest to kill. Zombieman - Once a marine or guard like the protagonist, now a green-haired, Hell-possessed soldier carrying a rifle.The monsters can be classified into two groups: the former humans, or zombies, possessed by demonic forces, and the demonic monsters (demons, hellspawn, or mortally challenged) originating in Hell or arriving from there.ĭoom and its retail extension, The Ultimate Doom, include the following monsters: Monsters can be hurt and killed by crushing ceilings, but are unaffected by all forms of damaging floors. Monsters can similarly activate lifts and open certain doors, although some monsters may not fit through doors and openings that are just large enough for the player. Monsters can use some types of teleporters, although they do so accidentally or unintentionally, as their intelligence is very limited. If a monster defeats an aggressor without ever seeing or hearing a player, it will return to a dormant state. In general, monsters of different types can accidentally hurt each other and will often turn against each other in such cases, engaging in monster infighting. However, there is a bug which returns any active monsters to a dormant state if the user re-loads a saved game. Monsters that have been alerted normally remain active indefinitely, even after respawning or being resurrected by an Arch-vile. If a monster hits an obstruction during its hunt for its target, it will attempt to walk around it or float around/over it ( Cacodemon, Lost Soul and/or Pain Elemental). When activated, a monster will advance on its target and attack, sensing the location of the thing they are after even if it is out of sight, and advancing toward that location even if it is on the other side of the level. Monsters are either placed in a level during its design, created by another monster (particularly, the Pain Elemental spawns Lost Souls), or spawned by the final boss.Īny monster placed in a level or created by the final boss is initially dormant and becomes active only when it sees a player, when it sustains a damaging attack, or when it hears a player attack, even if this is with the (otherwise silent) fist. In single player and cooperative games, much of a user's playing time is spent in combat with enemy monsters.

remains of doom djmax wiki remains of doom djmax wiki

In the Doom franchise, a monster is any artificially intelligent thing that is not spawned if the -nomonsters parameter is used.













Remains of doom djmax wiki